Shadowrun, Second Edition FASA Corporation Shadowrun FASA Corp.

“Shadowrun, Second Edition” by FASA Corporation is a book written in English that serves as the official rulebook for the popular tabletop role-playing game Shadowrun. This edition offers updated rules and content for players to delve into the gritty, futuristic world of cyberpunk and high-tech espionage. With the authors being the original creators of the game, fans can expect a comprehensive and immersive experience as they navigate the complex factions and technologies of the Shadowrun universe.

Shadowrun 2E 7901 FASA Corporation Rulebook RPG 1992

The product is a rulebook for the Shadowrun 2E 7901 RPG by FASA Corporation, published in 1992. The book features a fiction narrative in English language, with illustrations by the Fasa Corporation Staff. With a trade paperback format and a total of 232 pages, it is part of the Shadowrun Ser. and falls under the genres of Role Playing & Fantasy. This rulebook serves as a valuable resource for fans of the Shadowrun tabletop game looking to enhance their gameplay experience.

The Vanished (Star Trek Role Playing Game RPG) FASA 2201

The Vanished (Star Trek Role Playing Game RPG) by Guy McLimore & Greg Poehlein is a 1983 publication by FASA Corporation. This 40-page book is stapled bound and written in English. It features an adventure scenario for the “Star Trek: The Role Playing Game” that disappeared in mid-conversation, before becoming part of “The Vanished” crew. The book includes details and deck plans, as well as Tournament notes, and is designed for 6 players using familiar characters from the classic “Star Trek” TV series. It is a valuable resource for fans of the Star Trek universe looking to enhance their role-playing gaming experience.

The Vanished (Star Trek Role Playing Game RPG) FASA 2201

The Vanished (Star Trek Role Playing Game RPG) by Guy McLimore & Greg Poehlein is a 1983 publication by FASA Corporation. This 40-page book is stapled bound and written in English. It features an adventure scenario for the “Star Trek: The Role Playing Game” that disappeared in mid-conversation, before becoming part of “The Vanished” crew. The book includes details and deck plans, as well as Tournament notes, and is designed for 6 players using familiar characters from the classic “Star Trek” TV series. It is a valuable resource for fans of the Star Trek universe looking to enhance their role-playing gaming experience.